// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_DEFERREDRENDERQUEUE_HPP #define NAZARA_DEFERREDRENDERQUEUE_HPP #include #include #include #include #include #include #include #include #include class NzForwardRenderQueue; class NzMaterial; class NzSkeletalMesh; class NzStaticMesh; class NAZARA_API NzDeferredRenderQueue : public NzAbstractRenderQueue, NzResourceListener { public: NzDeferredRenderQueue(NzForwardRenderQueue* forwardQueue); ~NzDeferredRenderQueue(); void AddDrawable(const NzDrawable* drawable) override; void AddLight(const NzLight* light) override; void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override; void AddSprite(const NzSprite* sprite) override; void Clear(bool fully); struct BatchedModelMaterialComparator { bool operator()(const NzMaterial* mat1, const NzMaterial* mat2); }; struct BatchedSpriteMaterialComparator { bool operator()(const NzMaterial* mat1, const NzMaterial* mat2); }; struct MeshDataComparator { bool operator()(const NzMeshData& data1, const NzMeshData& data2); }; typedef std::map, MeshDataComparator> MeshInstanceContainer; typedef std::map, BatchedModelMaterialComparator> ModelBatches; typedef std::map> BatchedSpriteContainer; typedef std::vector LightContainer; ModelBatches opaqueModels; BatchedSpriteContainer sprites; LightContainer directionalLights; LightContainer pointLights; LightContainer spotLights; NzForwardRenderQueue* m_forwardQueue; private: bool OnResourceDestroy(const NzResource* resource, int index) override; void OnResourceReleased(const NzResource* resource, int index) override; }; #endif // NAZARA_DEFERREDRENDERQUEUE_HPP