// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_RENDERTECHNIQUES_HPP #define NAZARA_RENDERTECHNIQUES_HPP #include #include #include class NzAbstractRenderTechnique; class NAZARA_API NzRenderTechniques { public: using RenderTechniqueFactory = NzAbstractRenderTechnique* (*)(); NzRenderTechniques() = delete; ~NzRenderTechniques() = delete; static NzAbstractRenderTechnique* GetByEnum(nzRenderTechniqueType renderTechnique, int* techniqueRanking = nullptr); static NzAbstractRenderTechnique* GetByIndex(unsigned int index, int* techniqueRanking = nullptr); static NzAbstractRenderTechnique* GetByName(const NzString& name, int* techniqueRanking = nullptr); static NzAbstractRenderTechnique* GetByRanking(int maxRanking, int* techniqueRanking = nullptr); static unsigned int GetCount(); static void Register(const NzString& name, int ranking, RenderTechniqueFactory factory); static NzString ToString(nzRenderTechniqueType renderTechnique); static void Unregister(const NzString& name); }; #endif // NAZARA_RENDERTECHNIQUES_HPP