// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_TEXTUREBACKGROUND_HPP #define NAZARA_TEXTUREBACKGROUND_HPP #include #include #include #include class NAZARA_API NzTextureBackground : public NzAbstractBackground { public: NzTextureBackground(); NzTextureBackground(NzTexture* texture); void Draw(const NzScene* scene) const; nzBackgroundType GetBackgroundType() const; NzTexture* GetTexture() const; void SetTexture(NzTexture* texture); private: NzTextureRef m_texture; NzUberShaderConstRef m_uberShader; const NzUberShaderInstance* m_uberShaderInstance; int m_materialDiffuseUniform; int m_materialDiffuseMapUniform; int m_vertexDepthUniform; }; #endif // NAZARA_TEXTUREBACKGROUND_HPP