// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_RENDERSTATES_HPP #define NAZARA_RENDERSTATES_HPP #include struct NzRenderStates { NzRenderStates(); NzRenderStates(const NzRenderStates& states); ~NzRenderStates() = default; NzRenderStates& operator=(const NzRenderStates& states); struct Face { nzRendererComparison stencilCompare; nzStencilOperation stencilFail; nzStencilOperation stencilPass; nzStencilOperation stencilZFail; nzUInt32 stencilMask; unsigned int stencilReference; }; Face backFace; Face frontFace; nzBlendFunc dstBlend; nzBlendFunc srcBlend; nzFaceFilling faceFilling; nzFaceSide faceCulling; nzRendererComparison depthFunc; bool parameters[nzRendererParameter_Max+1]; float lineWidth; float pointSize; }; #include #endif // NAZARA_RENDERSTATES_HPP