// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include inline NzRenderStates::NzRenderStates() : dstBlend(nzBlendFunc_Zero), srcBlend(nzBlendFunc_One), faceFilling(nzFaceFilling_Fill), faceCulling(nzFaceSide_Back), depthFunc(nzRendererComparison_Less), lineWidth(1.f), pointSize(1.f) { parameters[nzRendererParameter_Blend] = false; parameters[nzRendererParameter_ColorWrite] = true; parameters[nzRendererParameter_DepthBuffer] = false; parameters[nzRendererParameter_DepthWrite] = true; parameters[nzRendererParameter_FaceCulling] = false; parameters[nzRendererParameter_ScissorTest] = false; parameters[nzRendererParameter_StencilTest] = false; for (unsigned int i = 0; i < 2; ++i) { Face& face = (i == 0) ? backFace : frontFace; face.stencilCompare = nzRendererComparison_Always; face.stencilFail = nzStencilOperation_Keep; face.stencilMask = 0xFFFFFFFF; face.stencilPass = nzStencilOperation_Keep; face.stencilReference = 0; face.stencilZFail = nzStencilOperation_Keep; } } inline NzRenderStates::NzRenderStates(const NzRenderStates& states) { std::memcpy(this, &states, sizeof(NzRenderStates)); } inline NzRenderStates& NzRenderStates::operator=(const NzRenderStates& states) { std::memcpy(this, &states, sizeof(NzRenderStates)); return *this; } #include