// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Audio module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include #include namespace Nz { bool MusicParams::IsValid() const { return true; } struct MusicImpl { ALenum audioFormat; std::unique_ptr stream; std::vector chunkSamples; Mutex bufferLock; Thread thread; UInt64 processedSamples; bool loop = false; bool streaming = false; unsigned int sampleRate; }; Music::~Music() { Destroy(); } bool Music::Create(SoundStream* soundStream) { NazaraAssert(soundStream, "Invalid stream"); Destroy(); AudioFormat format = soundStream->GetFormat(); m_impl = new MusicImpl; m_impl->sampleRate = soundStream->GetSampleRate(); m_impl->audioFormat = OpenAL::AudioFormat[format]; m_impl->chunkSamples.resize(format * m_impl->sampleRate); // Une seconde de samples m_impl->stream.reset(soundStream); SetPlayingOffset(0); return true; } void Music::Destroy() { if (m_impl) { Stop(); delete m_impl; m_impl = nullptr; } } void Music::EnableLooping(bool loop) { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return; } #endif m_impl->loop = loop; } UInt32 Music::GetDuration() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return 0; } #endif return m_impl->stream->GetDuration(); } AudioFormat Music::GetFormat() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return AudioFormat_Unknown; } #endif return m_impl->stream->GetFormat(); } UInt32 Music::GetPlayingOffset() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return 0; } #endif // Prevent music thread from enqueing new buffers while we're getting the count Nz::LockGuard lock(m_impl->bufferLock); ALint samples = 0; alGetSourcei(m_source, AL_SAMPLE_OFFSET, &samples); return static_cast((1000ULL * (samples + (m_impl->processedSamples / m_impl->stream->GetFormat()))) / m_impl->sampleRate); } UInt32 Music::GetSampleCount() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return 0; } #endif return m_impl->stream->GetSampleCount(); } UInt32 Music::GetSampleRate() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return 0; } #endif return m_impl->sampleRate; } SoundStatus Music::GetStatus() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return SoundStatus_Stopped; } #endif SoundStatus status = GetInternalStatus(); // Pour compenser les éventuels retards (ou le laps de temps entre Play() et la mise en route du thread) if (m_impl->streaming && status == SoundStatus_Stopped) status = SoundStatus_Playing; return status; } bool Music::IsLooping() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return false; } #endif return m_impl->loop; } bool Music::OpenFromFile(const String& filePath, const MusicParams& params) { return MusicLoader::LoadFromFile(this, filePath, params); } bool Music::OpenFromMemory(const void* data, std::size_t size, const MusicParams& params) { return MusicLoader::LoadFromMemory(this, data, size, params); } bool Music::OpenFromStream(Stream& stream, const MusicParams& params) { return MusicLoader::LoadFromStream(this, stream, params); } void Music::Pause() { alSourcePause(m_source); } void Music::Play() { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return; } #endif // Maybe we are already playing if (m_impl->streaming) { switch (GetStatus()) { case SoundStatus_Playing: SetPlayingOffset(0); break; case SoundStatus_Paused: alSourcePlay(m_source); break; default: break; // We shouldn't be stopped } } else { // Starting streaming's thread m_impl->streaming = true; m_impl->thread = Thread(&Music::MusicThread, this); } } void Music::SetPlayingOffset(UInt32 offset) { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return; } #endif bool isPlaying = m_impl->streaming; if (isPlaying) Stop(); m_impl->stream->Seek(offset); m_impl->processedSamples = UInt64(offset) * m_impl->sampleRate * m_impl->stream->GetFormat() / 1000ULL; if (isPlaying) Play(); } void Music::Stop() { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return; } #endif if (m_impl->streaming) { m_impl->streaming = false; m_impl->thread.Join(); } } bool Music::FillAndQueueBuffer(unsigned int buffer) { unsigned int sampleCount = m_impl->chunkSamples.size(); unsigned int sampleRead = 0; // Fill the buffer by reading from the stream for (;;) { sampleRead += m_impl->stream->Read(&m_impl->chunkSamples[sampleRead], sampleCount - sampleRead); if (sampleRead < sampleCount && m_impl->loop) { // In case we read less than expected, assume we reached the end of the stream and seek back to the beginning m_impl->stream->Seek(0); continue; } // Either we read the size we wanted, either we're not looping break; } // Update the buffer (send it to OpenAL) and queue it if we got any data if (sampleRead > 0) { alBufferData(buffer, m_impl->audioFormat, &m_impl->chunkSamples[0], sampleRead*sizeof(Int16), m_impl->sampleRate); alSourceQueueBuffers(m_source, 1, &buffer); } return sampleRead != sampleCount; // Fin du stream (N'arrive pas en cas de loop) } void Music::MusicThread() { // Allocation des buffers de streaming ALuint buffers[NAZARA_AUDIO_STREAMED_BUFFER_COUNT]; alGenBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers); for (unsigned int i = 0; i < NAZARA_AUDIO_STREAMED_BUFFER_COUNT; ++i) { if (FillAndQueueBuffer(buffers[i])) break; // Nous avons atteint la fin du stream, inutile de rajouter des buffers } alSourcePlay(m_source); // Boucle de lecture (remplissage de nouveaux buffers au fur et à mesure) while (m_impl->streaming) { // La lecture s'est arrêtée, nous avons atteint la fin du stream SoundStatus status = GetInternalStatus(); if (status == SoundStatus_Stopped) { m_impl->streaming = false; break; } Nz::LockGuard lock(m_impl->bufferLock); // On traite les buffers lus ALint processedCount = 0; alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount); while (processedCount--) { ALuint buffer; alSourceUnqueueBuffers(m_source, 1, &buffer); ALint bits, size; alGetBufferi(buffer, AL_BITS, &bits); alGetBufferi(buffer, AL_SIZE, &size); if (bits != 0) m_impl->processedSamples += (8 * size) / bits; if (FillAndQueueBuffer(buffer)) break; } lock.Unlock(); // On retourne dormir un peu Thread::Sleep(50); } // Arrêt de la lecture du son (dans le cas où ça ne serait pas déjà fait) alSourceStop(m_source); // On supprime les buffers du stream ALint queuedBufferCount; alGetSourcei(m_source, AL_BUFFERS_QUEUED, &queuedBufferCount); ALuint buffer; for (ALint i = 0; i < queuedBufferCount; ++i) alSourceUnqueueBuffers(m_source, 1, &buffer); alDeleteBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers); } MusicLoader::LoaderList Music::s_loaders; }