#include "MouseEnterState.hpp" #include "StateContext.hpp" #include "StateFactory.hpp" #include #include MouseEnterState::MouseEnterState(StateContext& context) : State(), m_context(context), m_text(context) { } void MouseEnterState::Enter(Ndk::StateMachine& fsm) { m_text.SetVisible(true); DrawMenu(); Nz::EventHandler& eventHandler = m_context.window.GetEventHandler(); m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key) { if (key.code == Nz::Keyboard::Key::M && key.shift) { fsm.ChangeState(StateFactory::Get(EventStatus::Menu)); } }); m_mouseEnteredSlot.Connect(eventHandler.OnMouseEntered, [&] (const Nz::EventHandler*) { m_text.SetContent("Entered\nM for Menu"); }); m_mouseLeftSlot.Connect(eventHandler.OnMouseLeft, [&] (const Nz::EventHandler*) { m_text.SetContent("Left\nM for Menu"); }); } void MouseEnterState::Leave(Ndk::StateMachine& fsm) { m_text.SetVisible(false); } bool MouseEnterState::Update(Ndk::StateMachine& fsm, float elapsedTime) { return true; } void MouseEnterState::DrawMenu() { m_text.SetContent("Move your mouse outside the windows, this text should change !\nM for Menu"); }