#include "WindowModificationState.hpp" #include "StateContext.hpp" #include "StateFactory.hpp" #include #include WindowModificationState::WindowModificationState(StateContext& context) : State(), m_context(context), m_text(context) { } void WindowModificationState::Enter(Ndk::StateMachine& fsm) { m_text.SetVisible(true); DrawMenu(); Nz::EventHandler& eventHandler = m_context.window.GetEventHandler(); m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key) { if (key.code == Nz::Keyboard::Key::M && key.shift) { fsm.ChangeState(StateFactory::Get(EventStatus::Menu)); } }); m_movedSlot.Connect(eventHandler.OnMoved, [&] (const Nz::EventHandler*, const Nz::WindowEvent::PositionEvent& event) { m_text.SetContent("Position(" + Nz::String::Number(event.x) + ", " + Nz::String::Number(event.y) + ")\nM for Menu"); }); m_resizedSlot.Connect(eventHandler.OnResized, [&] (const Nz::EventHandler*, const Nz::WindowEvent::SizeEvent& event) { m_text.SetContent("Size(" + Nz::String::Number(event.width) + ", " + Nz::String::Number(event.height) + ")\nM for Menu"); }); } void WindowModificationState::Leave(Ndk::StateMachine& fsm) { m_text.SetVisible(false); } bool WindowModificationState::Update(Ndk::StateMachine& fsm, float elapsedTime) { return true; } void WindowModificationState::DrawMenu() { m_text.SetContent("Move the window or resize it, this text should change !\nM for Menu"); }