// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_DEFERREDFXAAPASS_HPP #define NAZARA_DEFERREDFXAAPASS_HPP #include #include #include #include #include class NAZARA_API NzDeferredFXAAPass : public NzDeferredRenderPass { public: NzDeferredFXAAPass(); virtual ~NzDeferredFXAAPass(); bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const; protected: NzRenderStates m_states; NzShaderRef m_fxaaShader; NzTextureSampler m_pointSampler; }; #endif // NAZARA_DEFERREDFXAAPASS_HPP