// Copyright (C) 2014 Rémi Bèges - Jérôme Leclercq // This file is part of the "Nazara Engine - Mathematics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VECTOR3_HPP #define NAZARA_VECTOR3_HPP #include #include template class NzVector3 { public: NzVector3() = default; NzVector3(T X, T Y, T Z); explicit NzVector3(T scale); NzVector3(const T vec[3]); NzVector3(const NzVector2& vec, T Z = 0.0); template explicit NzVector3(const NzVector3& vec); NzVector3(const NzVector3& vec) = default; ~NzVector3() = default; T AbsDotProduct(const NzVector3& vec) const; NzVector3 CrossProduct(const NzVector3& vec) const; T Distance(const NzVector3& vec) const; float Distancef(const NzVector3& vec) const; T DotProduct(const NzVector3& vec) const; T GetLength() const; float GetLengthf() const; NzVector3 GetNormal(T* length = nullptr) const; T GetSquaredLength() const; NzVector3& MakeBackward(); NzVector3& MakeDown(); NzVector3& MakeForward(); NzVector3& MakeLeft(); NzVector3& MakeRight(); NzVector3& MakeUnit(); NzVector3& MakeUnitX(); NzVector3& MakeUnitY(); NzVector3& MakeUnitZ(); NzVector3& MakeUp(); NzVector3& MakeZero(); NzVector3& Maximize(const NzVector3& vec); NzVector3& Minimize(const NzVector3& vec); NzVector3& Normalize(T* length = nullptr); NzVector3& Set(T X, T Y, T Z); NzVector3& Set(T scale); NzVector3& Set(const T vec[3]); NzVector3& Set(const NzVector2& vec, T Z = 0.0); NzVector3& Set(const NzVector3& vec); template NzVector3& Set(const NzVector3& vec); T SquaredDistance(const NzVector3& vec) const; NzString ToString() const; operator T*(); operator const T*() const; const NzVector3& operator+() const; NzVector3 operator-() const; NzVector3 operator+(const NzVector3& vec) const; NzVector3 operator-(const NzVector3& vec) const; NzVector3 operator*(const NzVector3& vec) const; NzVector3 operator*(T scale) const; NzVector3 operator/(const NzVector3& vec) const; NzVector3 operator/(T scale) const; NzVector3& operator+=(const NzVector3& vec); NzVector3& operator-=(const NzVector3& vec); NzVector3& operator*=(const NzVector3& vec); NzVector3& operator*=(T scale); NzVector3& operator/=(const NzVector3& vec); NzVector3& operator/=(T scale); bool operator==(const NzVector3& vec) const; bool operator!=(const NzVector3& vec) const; bool operator<(const NzVector3& vec) const; bool operator<=(const NzVector3& vec) const; bool operator>(const NzVector3& vec) const; bool operator>=(const NzVector3& vec) const; static NzVector3 Backward(); static NzVector3 CrossProduct(const NzVector3& vec1, const NzVector3& vec2); static T DotProduct(const NzVector3& vec1, const NzVector3& vec2); static NzVector3 Down(); static NzVector3 Forward(); static NzVector3 Left(); static NzVector3 Lerp(const NzVector3& from, const NzVector3& to, T interpolation); static NzVector3 Normalize(const NzVector3& vec); static NzVector3 Right(); static NzVector3 Unit(); static NzVector3 UnitX(); static NzVector3 UnitY(); static NzVector3 UnitZ(); static NzVector3 Up(); static NzVector3 Zero(); T x, y, z; }; template std::ostream& operator<<(std::ostream& out, const NzVector3& vec); template NzVector3 operator*(T scale, const NzVector3& vec); template NzVector3 operator/(T scale, const NzVector3& vec); typedef NzVector3 NzVector3d; typedef NzVector3 NzVector3f; typedef NzVector3 NzVector3i; typedef NzVector3 NzVector3ui; typedef NzVector3 NzVector3i32; typedef NzVector3 NzVector3ui32; #include #endif // NAZARA_VECTOR3_HPP