// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_HARDWAREBUFFER_HPP #define NAZARA_HARDWAREBUFFER_HPP #include #include #include namespace Nz { class HardwareBuffer : public AbstractBuffer { public: HardwareBuffer(Buffer* parent, BufferType type); ~HardwareBuffer(); bool Create(unsigned int size, BufferUsage usage = BufferUsage_Static); void Destroy(); bool Fill(const void* data, unsigned int offset, unsigned int size, bool forceDiscard); bool IsHardware() const; void* Map(BufferAccess access, unsigned int offset = 0, unsigned int size = 0); bool Unmap(); // Fonctions OpenGL void Bind() const; unsigned int GetOpenGLID() const; private: GLuint m_buffer; BufferType m_type; Buffer* m_parent; }; } #endif // NAZARA_HARDWAREBUFFER_HPP