#include #include #include SCENARIO("Clock", "[CORE][CLOCK]") { GIVEN("A clock paused") { Nz::UInt64 initialTime = 1; Nz::Clock clock(initialTime, true); WHEN("We get time") { THEN("Time must be the initialTime") { REQUIRE(clock.GetMicroseconds() == initialTime); } AND_WHEN("We unpause it") { clock.Unpause(); THEN("Time must not be the initialTime") { Nz::Thread::Sleep(1); REQUIRE(clock.GetMicroseconds() != initialTime); } } } } }