// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include #include #include NzRenderWindow::NzRenderWindow(NzVideoMode mode, const NzString& title, nzUInt32 style, const NzContextParameters& parameters) { NzErrorFlags flags(nzErrorFlag_ThrowException, true); Create(mode, title, style, parameters); } NzRenderWindow::NzRenderWindow(NzWindowHandle handle, const NzContextParameters& parameters) { NzErrorFlags flags(nzErrorFlag_ThrowException, true); Create(handle, parameters); } NzRenderWindow::~NzRenderWindow() { // Nécessaire si NzWindow::Destroy est appelé par son destructeur OnWindowDestroy(); } bool NzRenderWindow::CopyToImage(NzAbstractImage* image, const NzVector3ui& dstPos) const { #if NAZARA_RENDERER_SAFE if (!m_context) { NazaraError("Window has not been created"); return false; } #endif return CopyToImage(image, NzRectui(NzVector2ui(0U), GetSize())); } bool NzRenderWindow::CopyToImage(NzAbstractImage* image, const NzRectui& rect, const NzVector3ui& dstPos) const { #if NAZARA_RENDERER_SAFE if (!m_context) { NazaraError("Window has not been created"); return false; } #endif NzVector2ui windowSize = GetSize(); #if NAZARA_RENDERER_SAFE if (!image) { NazaraError("Image must be valid"); return false; } if (image->GetFormat() != nzPixelFormat_RGBA8) { // Pour plus de facilité, évidemment on peut faire sauter cette règle avec un peu de gestion NazaraError("Image must be RGBA8-formatted"); return false; } if (rect.x + rect.width > windowSize.x || rect.y + rect.height > windowSize.y) { NazaraError("Rectangle dimensions are out of window's bounds"); return false; } NzVector3ui imageSize = image->GetSize(); if (dstPos.x + rect.width > imageSize.x || dstPos.y + rect.height > imageSize.y || dstPos.z > imageSize.z) { NazaraError("Cube dimensions are out of image's bounds"); return false; } #endif const NzContext* currentContext = NzContext::GetCurrent(); if (m_context != currentContext) { if (!m_context->SetActive(true)) { NazaraError("Failed to activate context"); return false; } } ///TODO: Fast-path pour les images en cas de copie du buffer entier m_buffer.resize(rect.width*rect.height*4); glReadPixels(rect.x, windowSize.y - rect.height - rect.y, rect.width, rect.height, GL_RGBA, GL_UNSIGNED_BYTE, m_buffer.data()); // Les pixels sont retournés, nous devons envoyer les pixels par rangée for (unsigned int i = 0; i < rect.height; ++i) image->Update(&m_buffer[rect.width*4*i], NzBoxui(dstPos.x, rect.height - i - 1, dstPos.z, rect.width, 1, 1), rect.width); if (m_context != currentContext) { if (currentContext) { if (!currentContext->SetActive(true)) NazaraWarning("Failed to reset old context"); } else m_context->SetActive(false); } return true; } bool NzRenderWindow::Create(NzVideoMode mode, const NzString& title, nzUInt32 style, const NzContextParameters& parameters) { m_parameters = parameters; return NzWindow::Create(mode, title, style); } bool NzRenderWindow::Create(NzWindowHandle handle, const NzContextParameters& parameters) { m_parameters = parameters; return NzWindow::Create(handle); } void NzRenderWindow::Display() { if (m_framerateLimit > 0) { int remainingTime = 1000/static_cast(m_framerateLimit) - static_cast(m_clock.GetMilliseconds()); if (remainingTime > 0) NzThread::Sleep(remainingTime); m_clock.Restart(); } if (m_context && m_parameters.doubleBuffered) m_context->SwapBuffers(); } void NzRenderWindow::EnableVerticalSync(bool enabled) { if (m_context) { #if defined(NAZARA_PLATFORM_WINDOWS) if (!m_context->SetActive(true)) { NazaraError("Failed to activate context"); return; } if (wglSwapInterval) wglSwapInterval(enabled ? 1 : 0); else #elif defined(NAZARA_PLATFORM_LINUX) if (!m_context->SetActive(true)) { NazaraError("Failed to activate context"); return; } if (glXSwapInterval) glXSwapInterval(enabled ? 1 : 0); else #else #error Vertical Sync is not supported on this platform #endif NazaraError("Vertical Sync is not supported on this platform"); } else NazaraError("No context"); } unsigned int NzRenderWindow::GetHeight() const { return NzWindow::GetHeight(); } NzRenderTargetParameters NzRenderWindow::GetParameters() const { if (m_context) { const NzContextParameters& parameters = m_context->GetParameters(); return NzRenderTargetParameters(parameters.antialiasingLevel, parameters.depthBits, parameters.stencilBits); } else { NazaraError("Window not created/context not initialized"); return NzRenderTargetParameters(); } } unsigned int NzRenderWindow::GetWidth() const { return NzWindow::GetWidth(); } bool NzRenderWindow::IsRenderable() const { return m_impl != nullptr; // Si m_impl est valide, alors m_context l'est aussi } bool NzRenderWindow::IsValid() const { return m_impl != nullptr; } void NzRenderWindow::SetFramerateLimit(unsigned int limit) { m_framerateLimit = limit; } NzContextParameters NzRenderWindow::GetContextParameters() const { if (m_context) return m_context->GetParameters(); else { NazaraError("Window not created/context not initialized"); return NzContextParameters(); } } bool NzRenderWindow::HasContext() const { return true; } bool NzRenderWindow::Activate() const { if (m_context->SetActive(true)) { glDrawBuffer((m_parameters.doubleBuffered) ? GL_BACK : GL_FRONT); return true; } else { NazaraError("Failed to activate window's context"); return false; } } void NzRenderWindow::EnsureTargetUpdated() const { // Rien à faire } bool NzRenderWindow::OnWindowCreated() { m_parameters.doubleBuffered = true; m_parameters.window = GetHandle(); std::unique_ptr context(new NzContext); if (!context->Create(m_parameters)) { NazaraError("Failed to create context"); return false; } m_context = context.release(); if (!SetActive(true)) // Les fenêtres s'activent à la création NazaraWarning("Failed to activate window"); EnableVerticalSync(false); NzVector2ui size = GetSize(); // Le scissorBox/viewport (à la création) est de la taille de la fenêtre // https://www.opengl.org/sdk/docs/man/xhtml/glGet.xml NzOpenGL::SetScissorBox(NzRecti(0, 0, size.x, size.y)); NzOpenGL::SetViewport(NzRecti(0, 0, size.x, size.y)); NotifyParametersChange(); NotifySizeChange(); m_clock.Restart(); return true; } void NzRenderWindow::OnWindowDestroy() { if (m_context) { if (IsActive()) NzRenderer::SetTarget(nullptr); delete m_context; m_context = nullptr; } } void NzRenderWindow::OnWindowResized() { NotifySizeChange(); }