// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Physics3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_PHYSICS3D_PHYSWORLD3D_HPP #define NAZARA_PHYSICS3D_PHYSWORLD3D_HPP #include #include #include #include #include #include #include class btDynamicsWorld; class btRigidBody; namespace Nz { class RigidBody3D; class NAZARA_PHYSICS3D_API PhysWorld3D { friend RigidBody3D; public: struct RaycastHit; PhysWorld3D(); PhysWorld3D(const PhysWorld3D&) = delete; PhysWorld3D(PhysWorld3D&& ph) = delete; ~PhysWorld3D(); btDynamicsWorld* GetDynamicsWorld(); Vector3f GetGravity() const; std::size_t GetMaxStepCount() const; Time GetStepSize() const; void SetGravity(const Vector3f& gravity); void SetMaxStepCount(std::size_t maxStepCount); void SetStepSize(Time stepSize); void Step(Time timestep); PhysWorld3D& operator=(const PhysWorld3D&) = delete; PhysWorld3D& operator=(PhysWorld3D&&) = delete; struct RaycastHit { float fraction; RigidBody3D* hitBody; Vector3f hitPosition; Vector3f hitNormal; }; private: btRigidBody* AddRigidBody(std::size_t& rigidBodyIndex, FunctionRef constructor); void RemoveRigidBody(btRigidBody* rigidBody, std::size_t rigidBodyIndex); struct BulletWorld; std::size_t m_maxStepCount; std::unique_ptr m_world; Vector3f m_gravity; Time m_stepSize; Time m_timestepAccumulator; }; } #endif // NAZARA_PHYSICS3D_PHYSWORLD3D_HPP