#include #include #include SCENARIO("Vector3", "[MATH][VECTOR3]") { GIVEN("Two same unit vector") { Nz::Vector3f firstUnit(1.f, 1.f, 1.f); Nz::Vector3f secondUnit(Nz::Vector3i(Nz::Vector4i(1, 1, 1, 5))); WHEN("We compare them") { THEN("They are the same") { REQUIRE(firstUnit == secondUnit); } } WHEN("We test the dot product") { Nz::Vector3f tmp(-1.f, 0.f, 1.f); THEN("These results are expected") { REQUIRE(firstUnit.AbsDotProduct(tmp) == Approx(2.f)); REQUIRE(firstUnit.DotProduct(tmp) == Approx(0.f)); REQUIRE(firstUnit.AngleBetween(tmp) == Approx(Nz::FromDegrees(90.f))); REQUIRE(firstUnit.AngleBetween(-firstUnit) == Approx(Nz::FromDegrees(180.f))); } } WHEN("We test the cross product") { THEN("These results are expected") { REQUIRE(Nz::Vector3f::CrossProduct(Nz::Vector3f::UnitX(), Nz::Vector3f::UnitY()) == Nz::Vector3f::UnitZ()); REQUIRE(Nz::Vector3f::CrossProduct(Nz::Vector3f(1.f, 2.f, 3.f), Nz::Vector3f(3.f, 2.f, 1.f)) == Nz::Vector3f(-4.f, 8.f, -4.f)); } } WHEN("We ask for distance") { Nz::Vector3f tmp(-1.f, -5.f, -8.f); THEN("These are expected") { REQUIRE(firstUnit.Distance(tmp) == Approx(11.f)); REQUIRE(firstUnit.SquaredDistance(tmp) == Approx(121.f)); REQUIRE(firstUnit.GetSquaredLength() == Approx(3.f)); REQUIRE(firstUnit.GetLength() == Approx(std::sqrt(3.f))); } } WHEN("We nomalize the vectors") { float ratio = 0.f; THEN("For normal cases should be normal") { Nz::Vector3f normalized = firstUnit.GetNormal(&ratio); REQUIRE(normalized == (Nz::Vector3f::Unit() / std::sqrt(3.f))); REQUIRE(ratio == Approx(std::sqrt(3.f))); } THEN("For null vector") { Nz::Vector3f zero = Nz::Vector3f::Zero(); REQUIRE(zero.GetNormal(&ratio) == Nz::Vector3f::Zero()); REQUIRE(ratio == Approx(0.f)); } } WHEN("We try to maximize and minimize") { Nz::Vector3f maximize(2.f, 1.f, 2.f); Nz::Vector3f minimize(1.f, 2.f, 1.f); THEN("The minimised and maximised should be (1, 1, 1) and (2, 2, 2)") { Nz::Vector3f maximized = maximize; Nz::Vector3f minimized = minimize; REQUIRE(minimized.Minimize(maximized) == Nz::Vector3f::Unit()); REQUIRE(maximize.Maximize(minimize) == (2.f * Nz::Vector3f::Unit())); } } WHEN("We try to lerp") { THEN("Compilation should be fine") { Nz::Vector3f zero = Nz::Vector3f::Zero(); Nz::Vector3f unit = Nz::Vector3f::Unit(); REQUIRE(Nz::Vector3f::Lerp(zero, unit, 0.5f) == (Nz::Vector3f::Unit() * 0.5f)); } } } }