// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_PARTICLESTRUCT_HPP #define NAZARA_PARTICLESTRUCT_HPP #include #include #include #include namespace Nz { struct ParticleStruct_Billboard { Color color; Vector2f size; Vector3f normal; Vector3f position; Vector3f velocity; float life; float rotation; }; struct ParticleStruct_Model { Quaternionf rotation; Vector3f position; Vector3f velocity; float life; }; struct ParticleStruct_Sprite { Color color; Vector3f position; Vector3f velocity; float life; float rotation; }; } #endif // NAZARA_PARTICLESTRUCT_HPP