// This file was automatically generated on 26 May 2014 at 01:05:31 #include #include namespace Ndk { bool LuaAPI::Initialize() { s_binding = new LuaBinding; return true; } void LuaAPI::RegisterClasses(Nz::LuaInstance& instance) { if (!s_binding && !Initialize()) { NazaraError("Failed to initialize binding"); return; } s_binding->RegisterClasses(instance); } void LuaAPI::Uninitialize() { delete s_binding; } LuaBinding* LuaAPI::s_binding = nullptr; }