// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SPIRVWRITER_HPP #define NAZARA_SPIRVWRITER_HPP #include #include #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_SHADER_API SpirvWriter : public ShaderAstVisitor, public ShaderVarVisitor { public: struct Environment; SpirvWriter(); SpirvWriter(const SpirvWriter&) = delete; SpirvWriter(SpirvWriter&&) = delete; ~SpirvWriter() = default; std::vector Generate(const ShaderAst& shader); void SetEnv(Environment environment); struct Environment { UInt32 spvMajorVersion = 1; UInt32 spvMinorVersion = 0; }; private: struct ExtVar; struct Opcode; struct Raw; struct WordCount; struct Section { inline std::size_t Append(const char* str); inline std::size_t Append(const std::string_view& str); inline std::size_t Append(const std::string& str); inline std::size_t Append(UInt32 value); std::size_t Append(const Opcode& opcode, const WordCount& wordCount); std::size_t Append(const Raw& raw); inline std::size_t Append(std::initializer_list codepoints); template std::size_t Append(Opcode opcode, const Args&... args); template std::size_t Append(T value); inline unsigned int CountWord(const char* str); inline unsigned int CountWord(const std::string_view& str); inline unsigned int CountWord(const std::string& str); unsigned int CountWord(const Raw& raw); template unsigned int CountWord(const T& value); template unsigned int CountWord(const T1& value, const T2& value2, const Args&... rest); inline std::size_t GetOutputOffset() const; std::vector data; }; UInt32 AllocateResultId(); void AppendConstants(); void AppendHeader(); void AppendStructType(std::size_t structIndex, UInt32 resultId); void AppendTypes(); UInt32 EvaluateExpression(const ShaderNodes::ExpressionPtr& expr); UInt32 GetConstantId(const ShaderNodes::Constant::Variant& value) const; UInt32 GetTypeId(const ShaderExpressionType& type) const; void PushResultId(UInt32 value); UInt32 PopResultId(); UInt32 ReadVariable(ExtVar& var); UInt32 RegisterType(ShaderExpressionType type); using ShaderAstVisitor::Visit; void Visit(ShaderNodes::AccessMember& node) override; void Visit(ShaderNodes::AssignOp& node) override; void Visit(ShaderNodes::Branch& node) override; void Visit(ShaderNodes::BinaryOp& node) override; void Visit(ShaderNodes::Cast& node) override; void Visit(ShaderNodes::Constant& node) override; void Visit(ShaderNodes::DeclareVariable& node) override; void Visit(ShaderNodes::ExpressionStatement& node) override; void Visit(ShaderNodes::Identifier& node) override; void Visit(ShaderNodes::IntrinsicCall& node) override; void Visit(ShaderNodes::Sample2D& node) override; void Visit(ShaderNodes::StatementBlock& node) override; void Visit(ShaderNodes::SwizzleOp& node) override; using ShaderVarVisitor::Visit; void Visit(ShaderNodes::BuiltinVariable& var) override; void Visit(ShaderNodes::InputVariable& var) override; void Visit(ShaderNodes::LocalVariable& var) override; void Visit(ShaderNodes::OutputVariable& var) override; void Visit(ShaderNodes::ParameterVariable& var) override; void Visit(ShaderNodes::UniformVariable& var) override; static void MergeBlocks(std::vector& output, const Section& from); struct Context { const ShaderAst* shader = nullptr; const ShaderAst::Function* currentFunction = nullptr; }; struct State; Context m_context; Environment m_environment; State* m_currentState; }; } #include #endif