// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz::ShaderAst { inline StatementPtr Optimize(const StatementPtr& ast) { AstOptimizer optimize; return optimize.Optimise(ast); } inline StatementPtr Optimize(const StatementPtr& ast, UInt64 enabledConditions) { AstOptimizer optimize; return optimize.Optimise(ast, enabledConditions); } } #include