// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline void DebugDrawer::DrawBox(const Boxf& box, const Color& color) { Vector3f max = box.GetMaximum(); Vector3f min = box.GetMinimum(); DrawLine({ min.x, min.y, min.z }, { max.x, min.y, min.z }, color); DrawLine({ min.x, min.y, min.z }, { min.x, max.y, min.z }, color); DrawLine({ min.x, min.y, min.z }, { min.x, min.y, max.z }, color); DrawLine({ max.x, max.y, max.z }, { min.x, max.y, max.z }, color); DrawLine({ max.x, max.y, max.z }, { max.x, min.y, max.z }, color); DrawLine({ max.x, max.y, max.z }, { max.x, max.y, min.z }, color); DrawLine({ min.x, min.y, max.z }, { max.x, min.y, max.z }, color); DrawLine({ min.x, min.y, max.z }, { min.x, max.y, max.z }, color); DrawLine({ min.x, max.y, min.z }, { max.x, max.y, min.z }, color); DrawLine({ min.x, max.y, min.z }, { min.x, max.y, max.z }, color); DrawLine({ max.x, min.y, min.z }, { max.x, max.y, min.z }, color); DrawLine({ max.x, min.y, min.z }, { max.x, min.y, max.z }, color); } inline void DebugDrawer::DrawFrustum(const Frustumf& frustum, const Color& color) { EnumArray corners = frustum.ComputeCorners(); DrawLine(corners[BoxCorner::NearLeftBottom], corners[BoxCorner::NearRightBottom], color); DrawLine(corners[BoxCorner::NearLeftBottom], corners[BoxCorner::NearLeftTop], color); DrawLine(corners[BoxCorner::NearLeftBottom], corners[BoxCorner::FarLeftBottom], color); DrawLine(corners[BoxCorner::FarRightTop], corners[BoxCorner::FarLeftTop], color); DrawLine(corners[BoxCorner::FarRightTop], corners[BoxCorner::FarRightBottom], color); DrawLine(corners[BoxCorner::FarRightTop], corners[BoxCorner::NearRightTop], color); DrawLine(corners[BoxCorner::FarLeftBottom], corners[BoxCorner::FarRightBottom], color); DrawLine(corners[BoxCorner::FarLeftBottom], corners[BoxCorner::FarLeftTop], color); DrawLine(corners[BoxCorner::NearLeftTop], corners[BoxCorner::NearRightTop], color); DrawLine(corners[BoxCorner::NearLeftTop], corners[BoxCorner::FarLeftTop], color); DrawLine(corners[BoxCorner::NearRightBottom], corners[BoxCorner::NearRightTop], color); DrawLine(corners[BoxCorner::NearRightBottom], corners[BoxCorner::FarRightBottom], color); } inline void DebugDrawer::DrawLine(const Vector3f& start, const Vector3f& end, const Color& color) { return DrawLine(start, end, color, color); } inline void DebugDrawer::DrawLine(const Vector3f& start, const Vector3f& end, const Color& startColor, const Color& endColor) { auto& startVertex = m_lineVertices.emplace_back(); startVertex.color = startColor; startVertex.position = start; auto& endVertex = m_lineVertices.emplace_back(); endVertex.color = endColor; endVertex.position = end; } inline void DebugDrawer::DrawPoint(const Vector3f& point, const Color& color, float boxSize) { return DrawBox(Boxf(point - Vector3f(boxSize * 0.5f), Vector3f(boxSize)), color); } } #include