// Copyright (C) 2013 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_FORWARDRENDERTECHNIQUE_HPP #define NAZARA_FORWARDRENDERTECHNIQUE_HPP #include #include #include #include #include #include class NzLightManager; class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique { public: NzForwardRenderTechnique(); ~NzForwardRenderTechnique(); void Clear(const NzScene* scene); void Draw(const NzScene* scene); unsigned int GetMaxLightsPerObject() const; NzAbstractRenderQueue* GetRenderQueue() override; void SetMaxLightsPerObject(unsigned int lightCount); private: void DrawOpaqueModels(const NzScene* scene, NzForwardRenderQueue::BatchedModelContainer& opaqueModels); void DrawSprites(const NzScene* scene, NzForwardRenderQueue::BatchedSpriteContainer& sprites); void DrawTransparentModels(const NzScene* scene, NzForwardRenderQueue::TransparentModelContainer& transparentModels); NzForwardRenderQueue m_renderQueue; NzIndexBufferRef m_indexBuffer; NzLightManager m_directionnalLights; NzLightManager m_lights; NzVertexBuffer m_spriteBuffer; unsigned int m_maxLightsPerObject; }; #endif // NAZARA_FORWARDRENDERTECHNIQUE_HPP