// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequesites.hpp #pragma once #ifndef NDK_BASESYSTEM_HPP #define NDK_BASESYSTEM_HPP #include #include #include namespace Ndk { class World; class NDK_API BaseSystem { friend class Sdk; friend Entity; friend World; public: inline BaseSystem(SystemIndex systemId); inline BaseSystem(const BaseSystem&); BaseSystem(BaseSystem&&) noexcept = default; virtual ~BaseSystem(); inline void Enable(bool enable = true); virtual std::unique_ptr Clone() const = 0; bool Filters(const Entity* entity) const; inline const std::vector& GetEntities() const; inline SystemIndex GetIndex() const; inline int GetUpdateOrder() const; inline float GetUpdateRate() const; inline World& GetWorld() const; inline bool IsEnabled() const; inline bool HasEntity(const Entity* entity) const; void SetUpdateOrder(int updateOrder); inline void SetUpdateRate(float updatePerSecond); inline void Update(float elapsedTime); BaseSystem& operator=(const BaseSystem&) = delete; BaseSystem& operator=(BaseSystem&&) noexcept = default; protected: template void Excludes(); template void Excludes(); inline void ExcludesComponent(ComponentIndex index); static SystemIndex GetNextIndex(); template void Requires(); template void Requires(); inline void RequiresComponent(ComponentIndex index); template void RequiresAny(); template void RequiresAny(); inline void RequiresAnyComponent(ComponentIndex index); virtual void OnUpdate(float elapsedTime) = 0; private: inline void AddEntity(Entity* entity); virtual void OnEntityAdded(Entity* entity); virtual void OnEntityRemoved(Entity* entity); virtual void OnEntityValidation(Entity* entity, bool justAdded); inline void RemoveEntity(Entity* entity); inline void SetWorld(World* world) noexcept; inline void ValidateEntity(Entity* entity, bool justAdded); static inline bool Initialize(); static inline void Uninitialize(); std::vector m_entities; Nz::Bitset m_entityBits; Nz::Bitset<> m_excludedComponents; mutable Nz::Bitset<> m_filterResult; Nz::Bitset<> m_requiredAnyComponents; Nz::Bitset<> m_requiredComponents; SystemIndex m_systemIndex; World* m_world; bool m_updateEnabled; float m_updateCounter; float m_updateRate; int m_updateOrder; static SystemIndex s_nextIndex; }; } #include #endif // NDK_BASESYSTEM_HPP