// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequesites.hpp #pragma once #ifndef NDK_LUABINDING_SDK_HPP #define NDK_LUABINDING_SDK_HPP #include #include #include #include namespace Ndk { class Application; class NDK_API LuaBinding_SDK : public LuaBinding_Base { public: LuaBinding_SDK(LuaBinding& binding); ~LuaBinding_SDK() = default; void Register(Nz::LuaInstance& instance) override; Nz::LuaClass application; Nz::LuaClass entity; Nz::LuaClass nodeComponent; Nz::LuaClass velocityComponent; Nz::LuaClass world; #ifndef NDK_SERVER Nz::LuaClass cameraComponent; Nz::LuaClass console; Nz::LuaClass graphicsComponent; #endif }; } #endif // NDK_LUABINDING_SDK_HPP