// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequesites.hpp #pragma once #ifndef NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP #define NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP #include #include #include #include namespace Ndk { class NDK_API PhysicsSystem3D : public System { public: PhysicsSystem3D(); PhysicsSystem3D(const PhysicsSystem3D& system); ~PhysicsSystem3D() = default; Nz::PhysWorld3D& GetWorld(); const Nz::PhysWorld3D& GetWorld() const; static SystemIndex systemIndex; private: void CreatePhysWorld() const; void OnEntityValidation(Entity* entity, bool justAdded) override; void OnUpdate(float elapsedTime) override; EntityList m_dynamicObjects; EntityList m_staticObjects; mutable std::unique_ptr m_world; ///TODO: std::optional (Should I make a Nz::Optional class?) }; } #include #endif // NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP