// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline GraphicsComponent::GraphicsComponent(bool initiallyVisible) : m_scissorBox(-1, -1, -1, -1), m_isVisible(initiallyVisible) { m_worldInstance = std::make_shared(); //< FIXME: Use pools } inline GraphicsComponent::GraphicsComponent(std::shared_ptr renderable, UInt32 renderMask, bool initiallyVisible) : GraphicsComponent(initiallyVisible) { AttachRenderable(std::move(renderable), renderMask); } inline void GraphicsComponent::AttachRenderable(std::shared_ptr renderable, UInt32 renderMask) { for (std::size_t i = 0; i < m_renderables.size(); ++i) { auto& entry = m_renderables[i]; if (entry.renderable) continue; entry.renderable = std::move(renderable); entry.renderMask = renderMask; OnRenderableAttached(this, i); break; } } inline void GraphicsComponent::Clear() { for (std::size_t i = 0; i < m_renderables.size(); ++i) { auto& entry = m_renderables[i]; if (!entry.renderable) continue; OnRenderableDetach(this, i); entry.renderable.reset(); } } inline void GraphicsComponent::DetachRenderable(const std::shared_ptr& renderable) { auto it = std::find_if(m_renderables.begin(), m_renderables.end(), [&](const auto& renderableEntry) { return renderableEntry.renderable == renderable; }); if (it != m_renderables.end()) { OnRenderableDetach(this, std::distance(m_renderables.begin(), it)); it->renderable.reset(); } } inline Boxf GraphicsComponent::GetAABB() const { Boxf aabb = Boxf::Invalid(); for (std::size_t i = 0; i < m_renderables.size(); ++i) { auto& entry = m_renderables[i]; if (!entry.renderable) continue; if (i > 0) aabb.ExtendTo(m_renderables[i].renderable->GetAABB()); else aabb = m_renderables[i].renderable->GetAABB(); } return aabb; } inline auto GraphicsComponent::GetRenderableEntry(std::size_t renderableIndex) const -> const Renderable& { assert(renderableIndex < m_renderables.size()); return m_renderables[renderableIndex]; } inline auto GraphicsComponent::GetRenderables() const -> const std::array& { return m_renderables; } inline const Recti& GraphicsComponent::GetScissorBox() const { return m_scissorBox; } inline const WorldInstancePtr& GraphicsComponent::GetWorldInstance() const { return m_worldInstance; } inline void GraphicsComponent::Hide() { return Show(false); } inline bool GraphicsComponent::IsVisible() const { return m_isVisible; } inline void GraphicsComponent::Show(bool show) { if (m_isVisible != show) { OnVisibilityUpdate(this, show); m_isVisible = show; } } inline void GraphicsComponent::UpdateScissorBox(const Recti& scissorBox) { if (m_scissorBox != scissorBox) { OnScissorBoxUpdate(this, scissorBox); m_scissorBox = scissorBox; } } } #include