/* Copyright (c) <2003-2019> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef __dgOOBB_H__ #define __dgOOBB_H__ #include "dgStdafx.h" #include "dgTypes.h" #include "dgVector.h" #include "dgMatrix.h" #include "dgQuaternion.h" class dgPlane; DG_MSC_VECTOR_ALIGNMENT class dgObb: public dgMatrix { public: DG_INLINE dgObb (){}; dgObb (const dgQuaternion &quat, const dgVector &position, const dgVector& dim = dgVector(0.0f)); dgObb (const dgMatrix& matrix, const dgVector& dim = dgVector(0.0f)); dgObb &operator= (const dgMatrix &arg); void Scale (dgFloat32 Ws, dgFloat32 Hs, dgFloat32 Bs) ; void SetDimensions (dgFloat32 W, dgFloat32 H, dgFloat32 B); void SetDimensions (const dgFloat32 vertex[], dgInt32 strideInBytes, dgInt32 vertexCount, const dgMatrix *basis = NULL); void SetDimensions (const dgFloat32 vertex[], dgInt32 strideInBytes, const dgInt32 triangles[], dgInt32 indexCount, const dgMatrix *basis); // void SetDimensions (const dgFloat32 vertex[], dgInt32 strideInBytes, const dgInt32 index[], dgInt32 indexCount, const dgMatrix *basis = NULL); // return: 0 if the sphere is wholly inside the view port // 1 if the sphere is partially inside the view port // -1 if the sphere is wholly outside the view port // dgInt32 VisibilityTest (const dgCamera* camera) const; // dgInt32 VisibilityTest (const dgCamera* camera, const dgMatrix &worldMatrix) const; // void Render (const dgCamera* camera, const dgMatrix &transform, unsigned rgb) const; private: /* typedef dgInt32 (dgSphere::*CachedVisibilityTest) (const dgMatrix &point, const dgPlane* plane) const; mutable CachedVisibilityTest planeTest; static CachedVisibilityTest planeTestArray[6]; void ChangeCachedVisibilityTest (CachedVisibilityTest fnt); dgInt32 FrontTest (const dgMatrix &point, const dgPlane* plane) const; dgInt32 RearTest (const dgMatrix &point, const dgPlane* plane) const; dgInt32 LeftTest (const dgMatrix &point, const dgPlane* plane) const; dgInt32 RightTest (const dgMatrix &point, const dgPlane* plane) const; dgInt32 TopTest (const dgMatrix &point, const dgPlane* plane) const; dgInt32 BottomTest (const dgMatrix &point, const dgPlane* plane) const; dgInt32 VisibilityTestLow (const dgCamera* camera, const dgMatrix& viewMNatrix) const; */ public: dgVector m_size; } DG_GCC_VECTOR_ALIGNMENT; inline dgObb::dgObb (const dgQuaternion &quat, const dgVector &position, const dgVector& dim) :dgMatrix(quat, position) { SetDimensions (dim.m_x, dim.m_y, dim.m_z); dgAssert (0); } inline dgObb::dgObb(const dgMatrix& matrix, const dgVector& dim) :dgMatrix(matrix) { SetDimensions (dim.m_x, dim.m_y, dim.m_z); } inline dgObb &dgObb::operator= (const dgMatrix &arg) { m_front = arg.m_front; m_up = arg.m_up; m_right = arg.m_right; m_posit = arg.m_posit; return *this; } inline void dgObb::SetDimensions (dgFloat32 W, dgFloat32 H, dgFloat32 B) { m_size = dgVector (dgAbs(W), dgAbs(H), dgAbs(B), dgSqrt (W * W + H * H + B * B)); } inline void dgObb::Scale (dgFloat32 Ws, dgFloat32 Hs, dgFloat32 Bs) { SetDimensions (m_size.m_x * Ws, m_size.m_y * Hs, m_size.m_z * Bs); } #endif