// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP #define NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP #include #include #include #include #include namespace Nz { class NAZARA_OPENGLRENDERER_API OpenGLDevice : public RenderDevice, public Vk::Device { public: using Device::Device; OpenGLDevice(const OpenGLDevice&) = delete; OpenGLDevice(OpenGLDevice&&) = delete; ///TODO? ~OpenGLDevice(); std::unique_ptr InstantiateBuffer(BufferType type) override; std::unique_ptr InstantiateCommandPool(QueueType queueType) override; std::unique_ptr InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override; std::shared_ptr InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override; std::shared_ptr InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override; std::unique_ptr InstantiateTexture(const TextureInfo& params) override; std::unique_ptr InstantiateTextureSampler(const TextureSamplerInfo& params) override; OpenGLDevice& operator=(const OpenGLDevice&) = delete; OpenGLDevice& operator=(OpenGLDevice&&) = delete; ///TODO? }; } #include #endif // NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP