// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline Vk::Device* OpenGLRenderPipelineLayout::GetDevice() const { return m_device.Get(); } inline const Vk::DescriptorSetLayout& OpenGLRenderPipelineLayout::GetDescriptorSetLayout() const { return m_descriptorSetLayout; } inline const Vk::PipelineLayout& OpenGLRenderPipelineLayout::GetPipelineLayout() const { return m_pipelineLayout; } inline void OpenGLRenderPipelineLayout::TryToShrink() { std::size_t poolCount = m_descriptorPools.size(); if (poolCount >= 2 && m_descriptorPools.back().freeBindings.TestAll()) { for (std::size_t i = poolCount - 1; i > 0; ++i) { if (m_descriptorPools[i].freeBindings.TestAll()) poolCount--; } m_descriptorPools.resize(poolCount); } } } #include