// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_GLCONTEXT_HPP #define NAZARA_OPENGLRENDERER_GLCONTEXT_HPP #include #include #include namespace Nz::GL { struct ContextParams { }; class GLContext { public: GLContext() = default; virtual ~GLContext(); virtual bool Activate() = 0; virtual bool Create(const ContextParams& params) = 0; virtual void EnableVerticalSync(bool enabled) = 0; virtual void SwapBuffers() = 0; }; } #include #endif