// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { namespace Vk { inline VkResult Framebuffer::CreateHelper(Device& device, const VkFramebufferCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFramebuffer* handle) { return device.vkCreateFramebuffer(device, createInfo, allocator, handle); } inline void Framebuffer::DestroyHelper(Device& device, VkFramebuffer handle, const VkAllocationCallbacks* allocator) { return device.vkDestroyFramebuffer(device, handle, allocator); } } } #include