#include #include /* namespace { class TestSystem : public Ndk::System { public: TestSystem(int value) : m_value(value) { } int GetValue() const { return m_value; } ~TestSystem() = default; static Ndk::SystemIndex systemIndex; private: int m_value; void OnUpdate(float elapsedTime) override { } }; Ndk::SystemIndex TestSystem::systemIndex; } SCENARIO("System", "[NDK][SYSTEM]") { GIVEN("Our TestSystem") { TestSystem testSystem(666); WHEN("We clone it") { std::unique_ptr clone = testSystem.Clone(); THEN("We should get a copy") { REQUIRE(static_cast(clone.get())->GetValue() == 666); } } } }*/