// Copyright (C) 2016 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKAN_VKCOMMANDBUFFER_HPP #define NAZARA_VULKAN_VKCOMMANDBUFFER_HPP #include #include #include #include namespace Nz { namespace Vk { class CommandBuffer { friend CommandPool; public: inline CommandBuffer(); CommandBuffer(const CommandBuffer&) = delete; inline CommandBuffer(CommandBuffer&& commandBuffer); inline ~CommandBuffer(); inline bool Begin(const VkCommandBufferBeginInfo& info); inline bool Begin(VkCommandBufferUsageFlags flags); inline bool Begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo& inheritanceInfo); inline bool Begin(VkCommandBufferUsageFlags flags, VkRenderPass renderPass, UInt32 subpass, VkFramebuffer framebuffer, bool occlusionQueryEnable, VkQueryControlFlags queryFlags, VkQueryPipelineStatisticFlags pipelineStatistics); inline bool Begin(VkCommandBufferUsageFlags flags, bool occlusionQueryEnable, VkQueryControlFlags queryFlags, VkQueryPipelineStatisticFlags pipelineStatistics); inline void BeginRenderPass(const VkRenderPassBeginInfo& beginInfo, VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE); inline void BindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, UInt32 firstSet, const VkDescriptorSet& descriptorSets); inline void BindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, UInt32 firstSet, UInt32 descriptorSetCount, const VkDescriptorSet* descriptorSets); inline void BindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, UInt32 firstSet, UInt32 descriptorSetCount, const VkDescriptorSet* descriptorSets, UInt32 dynamicOffsetCount, const UInt32* dynamicOffsets); inline void BindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); inline void BindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); inline void BindVertexBuffer(UInt32 binding, const VkBuffer buffer, const VkDeviceSize offset); inline void BindVertexBuffers(UInt32 firstBinding, UInt32 bindingCount, const VkBuffer* buffer, const VkDeviceSize* offset); inline void ClearAttachment(const VkClearAttachment& attachment, const VkClearRect& rect); inline void ClearAttachments(UInt32 attachmentCount, const VkClearAttachment* attachments, UInt32 rectCount, const VkClearRect* rects); inline void ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue& color, const VkImageSubresourceRange& range); inline void ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue& color, UInt32 rangeCount, const VkImageSubresourceRange* ranges); inline void ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue& depthStencil, const VkImageSubresourceRange& range); inline void ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue& depthStencil, UInt32 rangeCount, const VkImageSubresourceRange* ranges); inline void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0); inline void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, Int32 vertexOffset = 0, UInt32 firstInstance = 0); inline bool End(); inline void EndRenderPass(); inline void Free(); inline void PipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, const VkImageMemoryBarrier& imageMemoryBarrier); inline void PipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, const VkMemoryBarrier& memoryBarrier, const VkBufferMemoryBarrier& bufferMemoryBarrier, const VkImageMemoryBarrier& imageMemoryBarrier); inline void PipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, UInt32 memoryBarrierCount, const VkMemoryBarrier* memoryBarriers, UInt32 bufferMemoryBarrierCount, const VkBufferMemoryBarrier* bufferMemoryBarriers, UInt32 imageMemoryBarrierCount, const VkImageMemoryBarrier* imageMemoryBarriers); inline void SetScissor(const Recti& scissorRegion); inline void SetScissor(const VkRect2D& scissorRegion); inline void SetScissor(UInt32 firstScissor, UInt32 scissorCount, const VkRect2D* scissors); inline void SetViewport(const Rectf& viewport, float minDepth, float maxDepth); inline void SetViewport(const VkViewport& viewport); inline void SetViewport(UInt32 firstViewport, UInt32 viewportCount, const VkViewport* viewports); inline void SetImageLayout(VkImage image, VkImageLayout oldImageLayout, VkImageLayout newImageLayout); inline void SetImageLayout(VkImage image, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, const VkImageSubresourceRange& subresourceRange); inline void SetImageLayout(VkImage image, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout); inline void SetImageLayout(VkImage image, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, const VkImageSubresourceRange& subresourceRange); inline VkResult GetLastErrorCode() const; CommandBuffer& operator=(const CommandBuffer&) = delete; CommandBuffer& operator=(CommandBuffer&& commandBuffer); inline operator VkCommandBuffer() const; private: inline CommandBuffer(CommandPool& pool, VkCommandBuffer handle); CommandPoolHandle m_pool; VkAllocationCallbacks m_allocator; VkCommandBuffer m_handle; VkResult m_lastErrorCode; }; } } #include #endif // NAZARA_VULKAN_VKCOMMANDBUFFER_HPP