MODULE.Name = "Renderer" MODULE.ClientOnly = true MODULE.Defines = { "NAZARA_RENDERER_OPENGL" } MODULE.Libraries = { "NazaraCore", "NazaraUtility", "NazaraPlatform" } if (Config.PlatformSDL2) then table.insert(MODULE.Defines, "NAZARA_PLATFORM_SDL2") table.insert(MODULE.Files, "../src/Nazara/Renderer/SDL2/**.hpp") table.insert(MODULE.Files, "../src/Nazara/Renderer/SDL2/**.cpp") table.insert(MODULE.Libraries, "SDL2") assert(Config.PlatformSDL2_Path) MODULE.Includes = Config.PlatformSDL2_Path .. "/include" MODULE.LibraryPaths.x64 = { Config.PlatformSDL2_Path .. "/lib/x64/", Config.PlatformSDL2_Path .. "/bin/x64/" } MODULE.LibraryPaths.x86 = { Config.PlatformSDL2_Path .. "/lib/x86/", Config.PlatformSDL2_Path .. "/bin/x86/" } MODULE.FilesExcluded = { "../src/Nazara/Renderer/Win32/**", "../src/Nazara/Renderer/GLX/**.cpp" } else MODULE.OsFiles.Windows = { "../src/Nazara/Renderer/Win32/**.hpp", "../src/Nazara/Renderer/Win32/**.cpp" } MODULE.OsFiles.Posix = { "../src/Nazara/Renderer/GLX/**.hpp", "../src/Nazara/Renderer/GLX/**.cpp" } MODULE.OsLibraries.Windows = { "gdi32", "opengl32", "winmm" } MODULE.OsLibraries.Posix = { "GL", "X11" } end