// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequesites.hpp #include #include #include #include #include #include #include namespace Ndk { /*! * \ingroup NDK * \class Ndk::PhysicsComponent2D * \brief NDK class that represents a physics point, without any collision */ /*! * \brief Operation to perform when component is attached to an entity * * \remark Produces a NazaraAssert if the world does not have a physics system */ void PhysicsComponent2D::OnAttached() { World* entityWorld = m_entity->GetWorld(); NazaraAssert(entityWorld->HasSystem(), "World must have a 2D physics system"); Nz::PhysWorld2D& world = entityWorld->GetSystem().GetWorld(); Nz::Collider2DRef geom; if (m_entity->HasComponent()) geom = m_entity->GetComponent().GetGeom(); Nz::Matrix4f matrix; if (m_entity->HasComponent()) matrix = m_entity->GetComponent().GetTransformMatrix(); else matrix.MakeIdentity(); m_object.reset(new Nz::RigidBody2D(&world, 1.f, geom)); m_object->SetPosition(Nz::Vector2f(matrix.GetTranslation())); } /*! * \brief Operation to perform when component is attached to this component * * \param component Component being attached * * \remark Produces a NazaraAssert if physical object is invalid */ void PhysicsComponent2D::OnComponentAttached(BaseComponent& component) { if (IsComponent(component)) { NazaraAssert(m_object, "Invalid object"); m_object->SetGeom(static_cast(component).GetGeom()); } } /*! * \brief Operation to perform when component is detached from this component * * \param component Component being detached * * \remark Produces a NazaraAssert if physical object is invalid */ void PhysicsComponent2D::OnComponentDetached(BaseComponent& component) { if (IsComponent(component)) { NazaraAssert(m_object, "Invalid object"); m_object->SetGeom(Nz::NullCollider2D::New()); } } /*! * \brief Operation to perform when component is detached from an entity */ void PhysicsComponent2D::OnDetached() { m_object.reset(); } ComponentIndex PhysicsComponent2D::componentIndex; }