// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADER_RECURSIVE_VISITOR_HPP #define NAZARA_SHADER_RECURSIVE_VISITOR_HPP #include #include #include namespace Nz { class NAZARA_RENDERER_API ShaderAstRecursiveVisitor : public ShaderAstVisitor { public: ShaderAstRecursiveVisitor() = default; ~ShaderAstRecursiveVisitor() = default; using ShaderAstVisitor::Visit; void Visit(const ShaderNodes::AccessMember& node) override; void Visit(const ShaderNodes::AssignOp& node) override; void Visit(const ShaderNodes::BinaryOp& node) override; void Visit(const ShaderNodes::Branch& node) override; void Visit(const ShaderNodes::Cast& node) override; void Visit(const ShaderNodes::Constant& node) override; void Visit(const ShaderNodes::DeclareVariable& node) override; void Visit(const ShaderNodes::ExpressionStatement& node) override; void Visit(const ShaderNodes::Identifier& node) override; void Visit(const ShaderNodes::IntrinsicCall& node) override; void Visit(const ShaderNodes::Sample2D& node) override; void Visit(const ShaderNodes::StatementBlock& node) override; void Visit(const ShaderNodes::SwizzleOp& node) override; }; } #include #endif