// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADERVALIDATOR_HPP #define NAZARA_SHADERVALIDATOR_HPP #include #include #include #include #include #include #include namespace Nz { class NAZARA_RENDERER_API ShaderAstValidator : public ShaderAstRecursiveVisitor, public ShaderVarVisitor { public: inline ShaderAstValidator(const ShaderAst& shader); ShaderAstValidator(const ShaderAstValidator&) = delete; ShaderAstValidator(ShaderAstValidator&&) = delete; ~ShaderAstValidator() = default; bool Validate(std::string* error = nullptr); private: const ShaderNodes::ExpressionPtr& MandatoryExpr(const ShaderNodes::ExpressionPtr& node); const ShaderNodes::NodePtr& MandatoryNode(const ShaderNodes::NodePtr& node); void TypeMustMatch(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right); void TypeMustMatch(const ShaderExpressionType& left, const ShaderExpressionType& right); using ShaderAstRecursiveVisitor::Visit; void Visit(const ShaderNodes::AccessMember& node) override; void Visit(const ShaderNodes::AssignOp& node) override; void Visit(const ShaderNodes::BinaryOp& node) override; void Visit(const ShaderNodes::Branch& node) override; void Visit(const ShaderNodes::Cast& node) override; void Visit(const ShaderNodes::Constant& node) override; void Visit(const ShaderNodes::DeclareVariable& node) override; void Visit(const ShaderNodes::ExpressionStatement& node) override; void Visit(const ShaderNodes::Identifier& node) override; void Visit(const ShaderNodes::IntrinsicCall& node) override; void Visit(const ShaderNodes::Sample2D& node) override; void Visit(const ShaderNodes::StatementBlock& node) override; void Visit(const ShaderNodes::SwizzleOp& node) override; using ShaderVarVisitor::Visit; void Visit(const ShaderNodes::BuiltinVariable& var) override; void Visit(const ShaderNodes::InputVariable& var) override; void Visit(const ShaderNodes::LocalVariable& var) override; void Visit(const ShaderNodes::OutputVariable& var) override; void Visit(const ShaderNodes::ParameterVariable& var) override; void Visit(const ShaderNodes::UniformVariable& var) override; struct Context; const ShaderAst& m_shader; Context* m_context; }; NAZARA_RENDERER_API bool ValidateShader(const ShaderAst& shader, std::string* error = nullptr); } #include #endif