#include #include SCENARIO("Billboard", "[GRAPHICS][BILLBOARD]") { GIVEN("A default billboard") { Nz::Billboard billboard; WHEN("We assign it to another") { Nz::MaterialRef materialRef = Nz::Material::LoadFromFile("resources/Engine/Graphics/Nazara.png"); Nz::Color materialColor = materialRef->GetDiffuseColor(); Nz::BillboardRef otherBillboard = Nz::Billboard::New(materialRef); billboard = *otherBillboard; THEN("The old one has the same properties than the new one") { REQUIRE(billboard.GetColor() == materialColor); REQUIRE(billboard.GetMaterial().Get() == materialRef.Get()); REQUIRE(billboard.GetRotation().value == Approx(0.f)); REQUIRE(billboard.GetSize() == Nz::Vector2f(64.f, 64.f)); // Default sizes } THEN("We set it with our new material and ask for its real size") { billboard.SetMaterial(materialRef, true); REQUIRE(billboard.GetSize() == Nz::Vector2f(765.f, 212.f)); // Nazara.png sizes } } } }