// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_VULKANUPLOADPOOL_HPP #define NAZARA_VULKANRENDERER_VULKANUPLOADPOOL_HPP #include #include #include #include #include #include #include namespace Nz { class NAZARA_VULKANRENDERER_API VulkanUploadPool : public UploadPool { public: struct VulkanAllocation : Allocation { VkBuffer buffer; UInt64 offset; }; inline VulkanUploadPool(Vk::Device& device, UInt64 blockSize); VulkanUploadPool(const VulkanUploadPool&) = delete; VulkanUploadPool(VulkanUploadPool&&) noexcept = default; ~VulkanUploadPool() = default; VulkanAllocation& Allocate(UInt64 size) override; VulkanAllocation& Allocate(UInt64 size, UInt64 alignment) override; void Reset() override; VulkanUploadPool& operator=(const VulkanUploadPool&) = delete; VulkanUploadPool& operator=(VulkanUploadPool&&) = delete; private: struct Block { Vk::DeviceMemory blockMemory; Vk::Buffer buffer; UInt64 freeOffset; }; UInt64 m_blockSize; Vk::Device& m_device; std::vector m_blocks; std::vector m_allocations; }; } #include #endif // NAZARA_VULKANRENDERER_VULKANUPLOADPOOL_HPP