// Copyright (C) 2024 Rémi Bèges - Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Math module" // For conditions of distribution and use, see copyright notice in Export.hpp #pragma once #ifndef NAZARA_MATH_VECTOR4_HPP #define NAZARA_MATH_VECTOR4_HPP #include #include #include #include #include namespace Nz { struct SerializationContext; template class Vector2; template class Vector3; template class Vector4 { public: constexpr Vector4() = default; constexpr Vector4(T X, T Y, T Z, T W = 1.0); constexpr Vector4(T X, T Y, const Vector2& vec); constexpr Vector4(T X, const Vector2& vec, T W); constexpr Vector4(T X, const Vector3& vec); constexpr explicit Vector4(T scale); constexpr Vector4(const Vector2& vec, T Z = 0.0, T W = 1.0); constexpr Vector4(const Vector3& vec, T W = 1.0); template constexpr explicit Vector4(const Vector4& vec); constexpr Vector4(const Vector4&) = default; constexpr Vector4(Vector4&&) = default; ~Vector4() = default; T AbsDotProduct(const Vector4& vec) const; constexpr bool ApproxEqual(const Vector4& vec, T maxDifference = std::numeric_limits::epsilon()) const; constexpr T DotProduct(const Vector4& vec) const; Vector4 GetNormal(T* length = nullptr) const; constexpr Vector4& Maximize(const Vector4& vec); constexpr Vector4& Minimize(const Vector4& vec); Vector4& Normalize(T* length = nullptr); std::string ToString() const; constexpr Vector4& operator=(const Vector4&) = default; constexpr Vector4& operator=(Vector4&&) = default; constexpr T& operator[](std::size_t i); constexpr const T& operator[](std::size_t i) const; constexpr const Vector4& operator+() const; constexpr Vector4 operator-() const; constexpr Vector4 operator+(const Vector4& vec) const; constexpr Vector4 operator-(const Vector4& vec) const; constexpr Vector4 operator*(const Vector4& vec) const; constexpr Vector4 operator*(T scale) const; constexpr Vector4 operator/(const Vector4& vec) const; constexpr Vector4 operator/(T scale) const; constexpr Vector4 operator%(const Vector4& vec) const; constexpr Vector4 operator%(T mod) const; constexpr Vector4& operator+=(const Vector4& vec); constexpr Vector4& operator-=(const Vector4& vec); constexpr Vector4& operator*=(const Vector4& vec); constexpr Vector4& operator*=(T scale); constexpr Vector4& operator/=(const Vector4& vec); constexpr Vector4& operator/=(T scale); constexpr Vector4& operator%=(const Vector4& vec); constexpr Vector4& operator%=(T mod); constexpr bool operator==(const Vector4& vec) const; constexpr bool operator!=(const Vector4& vec) const; constexpr bool operator<(const Vector4& vec) const; constexpr bool operator<=(const Vector4& vec) const; constexpr bool operator>(const Vector4& vec) const; constexpr bool operator>=(const Vector4& vec) const; static constexpr Vector4 Apply(T(*func)(T), const Vector4& vec); static constexpr bool ApproxEqual(const Vector4& lhs, const Vector4& rhs, T maxDifference = std::numeric_limits::epsilon()); static constexpr T DotProduct(const Vector4& vec1, const Vector4& vec2); static constexpr Vector4 Lerp(const Vector4& from, const Vector4& to, T interpolation); static Vector4 Normalize(const Vector4& vec); static constexpr Vector4 UnitX(); static constexpr Vector4 UnitY(); static constexpr Vector4 UnitZ(); static constexpr Vector4 Zero(); T x, y, z, w; }; using Vector4d = Vector4; using Vector4f = Vector4; using Vector4i = Vector4; using Vector4ui = Vector4; using Vector4i32 = Vector4; using Vector4i64 = Vector4; using Vector4ui32 = Vector4; using Vector4ui64 = Vector4; template bool Serialize(SerializationContext& context, const Vector4& vector, TypeTag>); template bool Unserialize(SerializationContext& context, Vector4* vector, TypeTag>); template std::ostream& operator<<(std::ostream& out, const Vector4& vec); template constexpr Vector4 operator*(T scale, const Vector4& vec); template constexpr Vector4 operator/(T scale, const Vector4& vec); template constexpr Vector4 operator%(T mod, const Vector4& vec); } namespace std { template struct hash>; } #include #endif // NAZARA_MATH_VECTOR4_HPP