// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Audio module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_MUSIC_HPP #define NAZARA_MUSIC_HPP #include #include #include #include #include namespace Nz { struct MusicImpl; class NAZARA_AUDIO_API Music : public Resource, public SoundEmitter { public: Music() = default; Music(const Music&) = delete; Music(Music&&) noexcept = default; ~Music(); bool Create(SoundStream* soundStream); void Destroy(); void EnableLooping(bool loop) override; UInt32 GetDuration() const override; AudioFormat GetFormat() const; UInt32 GetPlayingOffset() const override; UInt64 GetSampleCount() const; UInt32 GetSampleRate() const; SoundStatus GetStatus() const override; bool IsLooping() const override; bool OpenFromFile(const std::filesystem::path& filePath, const SoundStreamParams& params = SoundStreamParams()); bool OpenFromMemory(const void* data, std::size_t size, const SoundStreamParams& params = SoundStreamParams()); bool OpenFromStream(Stream& stream, const SoundStreamParams& params = SoundStreamParams()); void Pause() override; void Play() override; void SetPlayingOffset(UInt32 offset); void Stop() override; Music& operator=(const Music&) = delete; Music& operator=(Music&&) noexcept = default; private: MovablePtr m_impl; bool FillAndQueueBuffer(unsigned int buffer); void MusicThread(); void StopThread(); }; } #endif // NAZARA_MUSIC_HPP