// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_RENDERBUFFER_HPP #define NAZARA_RENDERBUFFER_HPP #include #include #include #include #include #include #include namespace Nz { class RenderDevice; class NAZARA_RENDERER_API RenderBuffer : public AbstractBuffer { public: inline RenderBuffer(Buffer* parent, BufferType type); RenderBuffer(const RenderBuffer&) = delete; RenderBuffer(RenderBuffer&&) = default; ~RenderBuffer() = default; bool Fill(const void* data, UInt32 offset, UInt32 size) override final; bool Initialize(UInt32 size, BufferUsageFlags usage) override; AbstractBuffer* GetHardwareBuffer(RenderDevice* device); DataStorage GetStorage() const override; void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override final; bool Unmap() override final; RenderBuffer& operator=(const RenderBuffer&) = delete; RenderBuffer& operator=(RenderBuffer&&) = default; public: //< temp bool Synchronize(RenderDevice* device); private: struct HardwareBuffer { std::unique_ptr buffer; bool synchronized = false; }; BufferUsageFlags m_usage; SoftwareBuffer m_softwareBuffer; Buffer* m_parent; BufferType m_type; std::size_t m_size; std::unordered_map m_hardwareBuffers; }; } #include #endif // NAZARA_RENDERBUFFER_HPP