// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz::GL { inline WGLContext::WGLContext(const OpenGLDevice* device, const WGLLoader& loader) : Context(device), m_loader(loader), m_handle(nullptr) { } inline bool WGLContext::HasPlatformExtension(std::string_view str) const { return m_supportedPlatformExtensions.find(str) != m_supportedPlatformExtensions.end(); } } #include