// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Vulkan renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { namespace Vk { inline bool CommandPool::Create(Device& device, UInt32 queueFamilyIndex, VkCommandPoolCreateFlags flags, const VkAllocationCallbacks* allocator) { VkCommandPoolCreateInfo createInfo = { VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, nullptr, flags, queueFamilyIndex }; return Create(device, createInfo, allocator); } inline bool CommandPool::Reset(VkCommandPoolResetFlags flags) { m_lastErrorCode = m_device->vkResetCommandPool(*m_device, m_handle, flags); if (m_lastErrorCode != VkResult::VK_SUCCESS) return false; return true; } inline VkResult CommandPool::CreateHelper(Device& device, const VkCommandPoolCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkCommandPool* handle) { return device.vkCreateCommandPool(device, createInfo, allocator, handle); } inline void CommandPool::DestroyHelper(Device& device, VkCommandPool handle, const VkAllocationCallbacks* allocator) { return device.vkDestroyCommandPool(device, handle, allocator); } } } #include