// Copyright (C) 2016 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include namespace Nz { namespace Vk { inline DescriptorSet::DescriptorSet() : m_pool(nullptr), m_handle(VK_NULL_HANDLE) { } inline DescriptorSet::DescriptorSet(DescriptorPool& pool, VkDescriptorSet handle) : m_pool(&pool), m_handle(handle) { } inline DescriptorSet::DescriptorSet(DescriptorSet&& descriptorSet) : m_pool(descriptorSet.m_pool), m_allocator(descriptorSet.m_allocator), m_handle(descriptorSet.m_handle), m_lastErrorCode(descriptorSet.m_lastErrorCode) { descriptorSet.m_handle = VK_NULL_HANDLE; } inline DescriptorSet::~DescriptorSet() { Free(); } inline void DescriptorSet::Free() { if (m_handle) { assert(m_pool); m_pool->GetDevice()->vkFreeDescriptorSets(*m_pool->GetDevice(), *m_pool, 1, &m_handle); } } inline VkResult DescriptorSet::GetLastErrorCode() const { return m_lastErrorCode; } inline void DescriptorSet::WriteUniformDescriptor(UInt32 binding, VkBuffer buffer, VkDeviceSize offset, VkDeviceSize range) { return WriteUniformDescriptor(binding, 0U, buffer, offset, range); } inline void DescriptorSet::WriteUniformDescriptor(UInt32 binding, const VkDescriptorBufferInfo& bufferInfo) { return WriteUniformDescriptors(binding, 0U, 1U, &bufferInfo); } inline void DescriptorSet::WriteUniformDescriptor(UInt32 binding, UInt32 arrayElement, VkBuffer buffer, VkDeviceSize offset, VkDeviceSize range) { VkDescriptorBufferInfo bufferInfo = { buffer, // VkBuffer buffer; offset, // VkDeviceSize offset; range // VkDeviceSize range; }; return WriteUniformDescriptor(binding, arrayElement, bufferInfo); } inline void DescriptorSet::WriteUniformDescriptor(UInt32 binding, UInt32 arrayElement, const VkDescriptorBufferInfo& bufferInfo) { return WriteUniformDescriptors(binding, arrayElement, 1U, &bufferInfo); } inline void DescriptorSet::WriteUniformDescriptors(UInt32 binding, UInt32 descriptorCount, const VkDescriptorBufferInfo* bufferInfo) { return WriteUniformDescriptors(binding, 0U, descriptorCount, bufferInfo); } inline void DescriptorSet::WriteUniformDescriptors(UInt32 binding, UInt32 arrayElement, UInt32 descriptorCount, const VkDescriptorBufferInfo* bufferInfo) { VkWriteDescriptorSet writeDescriptorSet = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // VkStructureType sType; nullptr, // const void* pNext; m_handle, // VkDescriptorSet dstSet; binding, // uint32_t dstBinding; arrayElement, // uint32_t dstArrayElement; descriptorCount, // uint32_t descriptorCount; VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, // VkDescriptorType descriptorType; nullptr, // const VkDescriptorImageInfo* pImageInfo; bufferInfo, // const VkDescriptorBufferInfo* pBufferInfo; nullptr // const VkBufferView* pTexelBufferView; }; return m_pool->GetDevice()->vkUpdateDescriptorSets(*m_pool->GetDevice(), 1U, &writeDescriptorSet, 0U, nullptr); } inline DescriptorSet& DescriptorSet::operator=(DescriptorSet&& descriptorSet) { m_allocator = descriptorSet.m_allocator; m_handle = descriptorSet.m_handle; m_lastErrorCode = descriptorSet.m_lastErrorCode; m_pool = descriptorSet.m_pool; m_handle = descriptorSet.m_handle; descriptorSet.m_handle = VK_NULL_HANDLE; return *this; } inline DescriptorSet::operator VkDescriptorSet() const { return m_handle; } } } #include