// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include NzVertexMapper::NzVertexMapper(NzSubMesh* subMesh) { NzErrorFlags flags(nzErrorFlag_ThrowException, true); NzVertexBuffer* buffer = nullptr; switch (subMesh->GetAnimationType()) { case nzAnimationType_Skeletal: { NzSkeletalMesh* skeletalMesh = static_cast(subMesh); buffer = skeletalMesh->GetVertexBuffer(); break; } case nzAnimationType_Static: { NzStaticMesh* staticMesh = static_cast(subMesh); buffer = staticMesh->GetVertexBuffer(); break; } } if (!buffer) { NazaraInternalError("Animation type not handled (0x" + NzString::Number(subMesh->GetAnimationType(), 16) + ')'); } m_vertexCount = subMesh->GetVertexCount(); m_mapper.Map(buffer, nzBufferAccess_ReadWrite); } NzVertexMapper::NzVertexMapper(NzVertexBuffer* vertexBuffer, unsigned int vertexCount) { NzErrorFlags flags(nzErrorFlag_ThrowException, true); m_mapper.Map(vertexBuffer, nzBufferAccess_ReadWrite); m_vertexCount = vertexCount; } NzVertexMapper::~NzVertexMapper() = default; unsigned int NzVertexMapper::GetVertexCount() const { return m_vertexCount; } void NzVertexMapper::Unmap() { m_mapper.Unmap(); }