// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include namespace { using LockRoutine = nzUInt8* (*)(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size); nzUInt8* LockBuffer(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size) { NazaraUnused(size); if (access == nzBufferAccess_DiscardAndWrite) { GLint bufSize; glGetBufferParameteriv(NzOpenGL::BufferTargetBinding[type], GL_BUFFER_SIZE, &bufSize); GLint bufUsage; glGetBufferParameteriv(NzOpenGL::BufferTargetBinding[type], GL_BUFFER_USAGE, &bufUsage); // On discard le buffer glBufferData(NzOpenGL::BufferTargetBinding[type], bufSize, nullptr, bufUsage); } void* ptr = glMapBuffer(NzOpenGL::BufferTarget[type], NzOpenGL::BufferLock[access]); if (ptr) return reinterpret_cast(ptr) + offset; else return nullptr; } nzUInt8* LockBufferRange(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size) { return reinterpret_cast(glMapBufferRange(NzOpenGL::BufferTarget[type], offset, size, NzOpenGL::BufferLockRange[access])); } nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size); LockRoutine mapBuffer = LockBufferFirstRun; nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size) { if (glMapBufferRange) mapBuffer = LockBufferRange; else mapBuffer = LockBuffer; return mapBuffer(type, access, offset, size); } } NzHardwareBuffer::NzHardwareBuffer(NzBuffer* parent, nzBufferType type) : m_type(type), m_parent(parent) { } NzHardwareBuffer::~NzHardwareBuffer() { } void NzHardwareBuffer::Bind() { #ifdef NAZARA_DEBUG if (NzContext::GetCurrent() == nullptr) { NazaraError("No active context"); return; } #endif glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer); } bool NzHardwareBuffer::Create(unsigned int size, nzBufferUsage usage) { NzContext::EnsureContext(); m_buffer = 0; glGenBuffers(1, &m_buffer); GLint previous; glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], &previous); glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer); glBufferData(NzOpenGL::BufferTarget[m_type], size, nullptr, NzOpenGL::BufferUsage[usage]); // Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent if (previous != 0) glBindBuffer(NzOpenGL::BufferTarget[m_type], previous); return true; } void NzHardwareBuffer::Destroy() { NzContext::EnsureContext(); glDeleteBuffers(1, &m_buffer); } bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size) { NzContext::EnsureContext(); GLuint previous; glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], reinterpret_cast(&previous)); if (previous != m_buffer) glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer); // Il semblerait que glBuffer(Sub)Data soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil // http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/ if (size < 32*1024) { // http://www.opengl.org/wiki/Vertex_Specification_Best_Practices if (size == m_parent->GetSize()) glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetUsage()]); // Discard glBufferSubData(NzOpenGL::BufferTarget[m_type], offset, size, data); } else { nzUInt8* ptr = mapBuffer(m_type, (size == m_parent->GetSize()) ? nzBufferAccess_DiscardAndWrite : nzBufferAccess_WriteOnly, offset, size); if (!ptr) { NazaraError("Failed to map buffer"); return false; } std::memcpy(ptr, data, size); if (glUnmapBuffer(NzOpenGL::BufferTarget[m_type]) != GL_TRUE) { // Une erreur rare est survenue, nous devons réinitialiser le buffer NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')'); glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetStorage()]); return false; } } // Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées) if (previous != m_buffer && previous != 0) glBindBuffer(NzOpenGL::BufferTarget[m_type], previous); return true; } void* NzHardwareBuffer::GetPointer() { return nullptr; } bool NzHardwareBuffer::IsHardware() const { return true; } void* NzHardwareBuffer::Map(nzBufferAccess access, unsigned int offset, unsigned int size) { NzContext::EnsureContext(); // Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent GLuint previous; glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], reinterpret_cast(&previous)); if (previous != m_buffer) glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer); void* ptr = mapBuffer(m_type, access, offset, size); // Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérrations chaînées) if (previous != m_buffer && previous != 0) glBindBuffer(NzOpenGL::BufferTarget[m_type], previous); return ptr; } bool NzHardwareBuffer::Unmap() { NzContext::EnsureContext(); GLuint previous; glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], reinterpret_cast(&previous)); if (previous != m_buffer) glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer); if (glUnmapBuffer(NzOpenGL::BufferTarget[m_type]) != GL_TRUE) { // Une erreur rare est survenue, nous devons réinitialiser le buffer NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')'); glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetStorage()]); // Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées) if (previous != m_buffer && previous != 0) glBindBuffer(NzOpenGL::BufferTarget[m_type], previous); return false; } // Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées) if (previous != m_buffer && previous != 0) glBindBuffer(NzOpenGL::BufferTarget[m_type], previous); return true; }