// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_HARDWAREBUFFER_HPP #define NAZARA_HARDWAREBUFFER_HPP #include #include #include class NzHardwareBuffer : public NzBufferImpl { public: NzHardwareBuffer(NzBuffer* parent, nzBufferType type); ~NzHardwareBuffer(); void Bind(); bool Create(unsigned int size, nzBufferUsage usage = nzBufferUsage_Static); void Destroy(); bool Fill(const void* data, unsigned int offset, unsigned int size); void* GetPointer(); bool IsHardware() const; void* Map(nzBufferAccess access, unsigned int offset = 0, unsigned int size = 0); bool Unmap(); private: GLuint m_buffer; nzBufferType m_type; NzBuffer* m_parent; }; #endif // NAZARA_HARDWAREBUFFER_HPP