// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline void ShaderBinding::Update(std::initializer_list bindings) { Update(bindings.begin(), bindings.size()); } inline void ShaderBindingDeleter::operator()(ShaderBinding* binding) { binding->Release(); } } #include