// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_BUFFER_HPP #define NAZARA_VULKANRENDERER_BUFFER_HPP #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_VULKANRENDERER_API VulkanBuffer : public AbstractBuffer { public: inline VulkanBuffer(Vk::Device& device, BufferType type); VulkanBuffer(const VulkanBuffer&) = delete; VulkanBuffer(VulkanBuffer&&) = delete; ///TODO virtual ~VulkanBuffer(); bool Fill(const void* data, UInt64 offset, UInt64 size) override; bool Initialize(UInt64 size, BufferUsageFlags usage) override; inline VkBuffer GetBuffer(); UInt64 GetSize() const override; DataStorage GetStorage() const override; void* Map(BufferAccess access, UInt64 offset, UInt64 size) override; bool Unmap() override; VulkanBuffer& operator=(const VulkanBuffer&) = delete; VulkanBuffer& operator=(VulkanBuffer&&) = delete; ///TODO private: BufferType m_type; BufferUsageFlags m_usage; UInt64 m_size; VkBuffer m_buffer; VkBuffer m_stagingBuffer; VmaAllocation m_allocation; VmaAllocation m_stagingAllocation; Vk::Device& m_device; }; } #include #endif // NAZARA_VULKANRENDERER_BUFFER_HPP