// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline const Vk::ShaderModule& VulkanShaderModule::GetHandle() const { return m_shaderModule; } inline auto VulkanShaderModule::GetStages() const -> const std::vector& { return m_stages; } } #include